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I'm debating taking [[fallen shinobi]] and [[scheming symmetry]] out as it's been pretty expensive and risky to pull off. Once we have a Arcane Adaptation or Conspiracy, Kindred Discovery suddenly becomes one of the best draw spells in the deck. It's better to just go low-to-the-ground with more ninjas and kill stuff with Yuriko. Obelisk gives a much more limited buff, but it's substantial and will probably be enough to close out a game. I do normally prefer decks that approach the game from a stompy/ramp angle. While people seem to have varying opinions on this year's offering, I think it's fairly safe to say that we've gotten a bounty of awesome new legends and planeswalkers to lead us into battle. So my list is probably more competitive than casual. Thirdly, ninjas have great toolbox properties, so employing a variety of tutors helps us to make sure that we have the ninja we need to deal with the problem we have. Flood of Tears is one of my favorite new blue board wipes, and usually we'll be able to start with something on the board which will give us an advantage in rebuilding. The following primer will be extensive and have a good amount of detail, and some of the earlier sections will explore the evolution of the deck from release till now. Yuriko Hishimi - Wikipedia cEDH Decklist Database - Competitive Commander Decks Of course, to use the ninja in the first place we need an unblocked creature, which points us to cheap evasive creatures. Feel free to skip some of these if you have a good sense of how Yuriko works. Devastation Tide costs five mana (hence doing good damage) but can usually be cast by us for its miracle cost, thus once again allowing us to be the first to rebuild. That's until you consider that we can copy Yuriko, and now draw two cards and inflict twice as much burn damage for each attacking creature. 5cmc cards can usually be cast (especially if they are ninjas, miracle cards, or the like), are less likely to draw aggro, and are more likely to synergize with our game plan. Privacy statement | I often swap it out for Dismember instead. Primer View User Profile View Posts Send Message . What's particularly excellent about Student is that, in this deck, it's a Phantasmal Image with no downside that counts as a Ninja even if it copies our opponent's Progenitus. There are four cards that let us change our creature types. Insidious Dreams can also just be used as a value piece if you aren't ready to win but want to claw back from being behind. Yuriko, the Tiger's Shadow (2022) (Commander / EDH MTG Deck) - TappedOut Now I just need to be in a place where the price drops or I'm able to redeem some store credit to purchase him. Another way is to chain extra turns: Another turn = another combat step = more Yuriko triggers. Copied to clipboard. Copied to clipboard. Almost more important than our evasive creatures is the ability to turn them into Ninjas. This is great in that it can copy Yuriko and win games, and can be tutored with Whir of Invention. You can also make it more competitive by adding the Demonic Consultation & Thassa's Oracle combo, or stax pieces like Null Rod. I was somewhat successful with a combo-centric Oona, Queen of the Fae brew, but by the end, my list was too linear to hold my interest. He also has the added benefit of being able to give our ninjas evasion, which is great. I want to make my Yuriko deck "High" powered on PlayEDH. Four of these effects is too much, Nexus is strictly better and a different permanent type than the others (and can be tutored with Whir of Invention, Arcane Adaptation is better costed and Conspiracy is more flavorful and in a different color. Otherwise Yuriko can be running penny commons and still do amazingly well. Since Yuriko was spoiled, I've been able to think of few other things than this commander I think there's a lot of potential to make Yuriko a powerful deck, and I think she'll stand up well in comparison to her contemporaries. That's not a cEDH thing, mostly a Yuriko thing. We want to get damage through as early as possible, and the more cards we can draw to let us put bodies on board, the better off we'll be. Also, I love the flavor of ninjas dropping from a flying contraption! This card is great because it brings all of your ninjas back for a second shot, and also can do some good damage off the top. Yuriko, the Tiger's Shadow Sorcery (4) 1 Drawn from Dreams 1 Invoke the Winds 1 Reduce to Dreams 1 Soul Transfer Instant (9) 1 Assassin's Ink 1 Hero's Demise 1 Hinder 1 March of Swirling Mist 1 March of Wretched Sorrow 1 Mystic Reflection 1 Narset's Reversal 1 Reality Shift 1 Return to Action Artifact (8) 1 Arcane Signet 1 Dimir Signet 1 Format: Commander . I'm trying to finalize my Yuriko decklist for an upcoming local tournament. Whir of Invention is also great in that it can get us Scroll Rack, Sensei's Divining Top, Maskwood Nexus, or whatever else we need at instant speed. Ninjutsu However, if Door turns out to be too difficult to activate, I plan to swap in Obelisk of Urd. 0 0 31. With Yuriko then, not only do we have a commander who works well, but one who is perfectly tailored to using ninjas effectively. We also want to focus on manipulating the top card of our library to maximize the damage we deal with Yuriko. Once we go up a step in size, we begin to notice some more significant abilities. Once I have the chance to test this deck extensively, I'll have a better idea of what tweaks would make this build more effective overall. Toolbox Make sure to either time it right or back your play up with your own Counterspell in this case. Hello there! Not everything we are playing is a haymaker and our lands will deal no damage, so these cards take the uncertainty out of our game. The longer I brewed, however, I began to realize that quantity was probably more valuable than quality, since our tutor count is so high. There used to be very few ninjas with that low of a ninjutsu cost, so he made the cut on that alone. Including our tutors, we have 11 "copies" of enchantments that let us change creature types. We want these to be evasive so that they are unblocked, and low cmc so we can get them out early to enable our ninjas, and then redeploy them the same turn if possible to use them to enable still more ninjas. This is the version of the deck played here, which is an optimized ninjas tribal approach that plays lots of ninjas while keeping good top-deck manipulation and interaction, which plays a suite of extra turn spells to facilitate a win when we're ready. I originally included cards like Ponder and Preordain as ways to stack the top of our deck, while also giving us a means of digging towards our Ninja enchantments. For a long time, this category was split in two sections. )Also Demonic Consultation and Tetsuko Umezawa are cards that show up most of the times. Mothdust Changeling is here entirely because it's effectively a Ninja without any help. Originally Skulker was included in this list because of its combination of activated and triggered abilities. Help | Discord Server | I didn't go as lean as most competitive Edric decks, and I'm trying to straddle the line between being optimized and 75%. Yuriko does provide us with a lot of card advantage on her own. To begin with, she can draw cards like a champion (even though, again, we aren't really "drawing" them), so we don't need as much draw as we would in another deck because its built in. After much testing I am pleased to offer up my Yuriko ninjas list. This ability isn't just a win-con, but more importantly, card advantage. This site is unaffiliated. Of our 30 creatures, 27 of them have natural evasion. Now that we've addressed the our Ninja enchantments, lets take a look at the Ninjas we'll being employing. Simply put, Edric is just too good of a card; he comes down, you attack with your creatures, and you profit. Welcome to my Yuriko primer! Temporal Mastery deals 7 damage off Yuriko's trigger, and you can use something like Brainstorm or Scroll Rack to cast it for it's miracle cost later. Yuriko (Optimized) Primer (Commander / EDH MTG Deck) - TappedOut Ideally, we want to be in a winning position by turn 6-7. Functionally, Yuriko operates more similarly to Edric than Vela, but many of the cards that made me interested in Vela for an unblockable strategy are equally applicable in Yuriko. This is especially great because ninjas tend to do poor damage on their own, so this allows us to dish out some real damage to them. Indeed, this is the case with most ninjas- they are over-costed and have great on-damage abilities, but don't have evasion themselves to guarantee they can use them. )But as I have some budget left, I wanted to add Doomsday / Thassa's Combo, maybe buy a Pact of Negation (is that good in cEDH? It's a buy in tournament with prize support and as such they are not allowing proxies. while also having the option to win at instant speed on an opponent's turn. If you opt for a version of this deck focused on "real" Ninjas, these sorts of cards are worth considering, but for our purposes they're not very useful. Most cEDH decks run a ton of fast mana This annoying message will go away once you do. If we can assemble this synergy, we'll have no trouble refilling our hand and racing ahead of our opponents in card advantage. It is yuriko but with lots of Ninjas. Basically the important parts are topdeck manipulation. If our opponents have beat each other up enough over the course of the game, we can often win with even a couple of triggers perhaps helped by a timely, Profile of a Ninja: Understanding Yuriko and Ninjutsu, Our Secret Weapon: The Best Card in the Deck, Potential Recruits (Cards I'm considering), Retired Ninjas (Cards I'm not playing and Why). This means that you're the primary target for your opponent's interaction. For most decks, this section would be fairly boring. Let's take a look at the glue holding this party together. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. We still have Arcane Adaptation for this purpose, but with Neon Dynasty we're better off just playing more and better ninjas. Ninja In a deck where everything is evasive, any amount of extra buff is worth our attention, and this is one of our better options. Lord Windgrace would make sense because of my fondness for lands. To make this happen, we need to be picky with our opening hand: Only keep an opening hand with , , and an enabler for Yuriko. This is often times the easiest and most effective way to win. Turns This, and the fact that a bunch of fairly optimized Edric lists are circulating the internet, granted him a stigma of being a fairly competitive commander among my playgroup. Privacy statement | UB (Dimir). I'm playing exclusively on PlayEDH for now. It's possible we may need more cards in this section, with stuff like Pact of Negation and Spellstutter Sprite, but for now I think 7 options is enough to keep us in the game. I'm assuming that's equivalent to a 7-8, shy of cEDH? It turns out that blue and black have trouble with most noncreature forms of removal. Yuriko is almost always the fastest deck at the table. Welcome to my Yuriko primer! Since then I have play-tested extensively, and have cut and added cards as new sets are released. Of course Force of Will is the best of the best, but Misdirection and Force of Negation are super powerful too. Primer edh1.10 ~ Yuriko, the Tiger's Shadow ~ Ninja ~ Budget EDH